Adeline Cook

Auckland, New Zealand  /  available now

Adeline Cook.

Senior software engineer and technical lead with more than 20 years across backend platforms, real-time 3D and product development.

Summary

Software Engineer.

Adeline has spent more than 20 years making software work under real constraints: complex data, tight performance budgets, unfamiliar hardware, production deadlines and users who need the tool to be ready when they are.

Her professional work has ranged from Java/Spring services and geometry processing for construction estimating to Unreal Engine pipelines for broadcast production. She has built backend platform services for the NZ Herald and The Listener, the Octane renderer plugin for Unreal, rehabilitation games connected to Bluetooth hardware, and real-time 3D systems for browser and desktop. She also originated the outline technique behind Advanced Cel Shader, maintained it as a commercial product, and later sold it to Epic Games.

Poppy and Buddy is a separate line of work: a bilingual children's title spanning published books, a companion app, original animation and narration, and a QR-linked read-along system. She owns the whole product, so the engineering, design, content and release decisions are all hers to make.

Adeline's current personal project is Nova, a self-hosted Smart Home Control Surface used in her household. It brings lighting, climate, reminders, energy data and local voice control into one interface across a wall kiosk, browsers and Apple TV. It runs in her house every day, so it has to keep working after each development session ends, not just during it.

She uses coding agents daily and has built local tooling around them: sandboxing, model routing, progress monitoring and host-side verification. She writes the brief, sets the boundaries, reviews the output, and runs the tests. She moves between product detail and low-level diagnosis, and states plainly when a design needs to change.

Curriculum vitae

Curriculum Vitae.

Employment history and technical skills, selected projects and education.

Selected work

Graphics, geometry and platforms.

Real-time rendering, backend geometry and platform work, across games, broadcast, construction and publishing. The first six link to a full write-up.

The Nova panel mounted in portrait on a white wall beside copper hexagonal tiles, showing the climate screen in a gold theme. 2026 · Ongoing · Personal platform Nova — Smart Home Control Surface One consistent interface for lighting, climate, reminders, energy and media across a wall kiosk, browsers and a native Apple TV app. Its room-aware voice assistant runs locally. The open-source framework is installed and extended by the user's existing frontier coding agent around the household's actual devices and available hardware; Nova does not bundle its own agent. Read the case study 2014 – present · Unreal Engine Marketplace Advanced Cel Shader An outline and edge-detection shader for Unreal. Adeline worked out the technique on her own time, built it into a package other developers could drop into a project, and sold and supported it on the Marketplace from 2014. Epic Games later acquired it. 80+ stars 30+ forks Ten years on sale Read the case study 2025 – 2026 · Donovan Group / uTecture & AirBuildr Construction geometry engine Backend geometry at Donovan Group, split evenly across uTecture (residential) and AirBuildr (commercial metal buildings): a plan goes in, a 3D model comes out, and the model is measured against a materials database to price the build. Adeline worked on polygon triangulation, 3D shape handling and automatic floor-plan generation, plus the pipeline performance work, the automated tests and production bugs. Read the work note 2021 – 2023 · Fika Entertainment Teletubbies Let's Go — virtual production Lead developer on Unreal for the broadcast series and for the American Girl YouTube series. She built the virtual-production pipelines and the AR/VR work, and ran a distributed team of artists and developers. Read the work note 2012 – 2015 · APN Digital / NZME NZ Herald & The Listener Backend platform work on both mastheads' websites: PHP services, the paywall, automated wire-feed publishing from Reuters, and the database — MongoDB and MySQL across a 300+ table schema — underneath both. Read the work note 2015 – 2017 · Otoy Octane for Unreal Engine The Octane renderer plugin for Unreal Engine — getting a GPU path tracer and a real-time engine to agree on materials and scene data. Used for games, architectural visualisation and VR. Read the work note
2021 – 2022 · Bit.Country Dynamic voxel engine Real-time 3D for a multiplayer world, in Babylon.js and Unreal Engine. Adeline built the dynamic voxel grid underneath it — the part that had to stay coherent while the terrain changed under live players.
2023 · Haven XR VR motion capture & avatars Technical director. She trained custom models for VR motion-capture and avatar work, specified the networks and physical installations, built motion-simulator experiences and ran technical hiring.
2020 – 2021 · Exsurgo Stroke rehabilitation games Unity and Unreal mini-games for stroke rehabilitation and neuroregulation training, targeting mobile and low-end hardware. Adeline wrote the Bluetooth integration that connected the therapy devices to the games.
2019 – present · Founder Poppy and Buddy A bilingual children's title: printed books plus a companion app with original animation and narration. She built the QR read-along system, and owns the app, the artwork, the content pipeline and the store releases on both platforms. Audio player source
Independent Solitaire Knights A 3D card game for desktop and mobile. The deck is a rigid-body simulation rather than an animation, so most of the work went into the interaction design and into keeping it inside a mobile frame budget.
2026 · Personal tooling Local coding-agent harness A local environment for running coding agents against file, shell, browser and memory workflows. It handles sandboxing, model routing, progress monitoring and host-side verification, with ChromaDB and MemPalace for persistent context and Playwright for browser work.
2010 – 2012 · Sella Large-scale data migration Managed large-scale data migrations and improved the performance of the complex database queries underneath them.

Get in touch

Availability.

Adeline is available for senior engineering and technical lead roles: Auckland hybrid, or remote within New Zealand, Australia or globally.

Details

Phone

+64 21 2700 222

LinkedIn

adeline-cook

Unreal Marketplace

profile/Skull

Location

Auckland, New Zealand